A classic-feeling epic fantasy adventure series.

Begin the five-book epic fantasy of power, peril, and the making of a magic wielder.

The Sharded Boy

Magic calls. Danger answers.

The Story

The Standing Stone series is set in the magic Lands of An Faire and follows the adventures of Jahl Pratter and his two friends, Donya and Rouen, as he learns how to wield essence and fulfill the role his uncle, High Master Tran Donnel, trained him for. Fantasy, magic, light romance and adventure.

The Characters

Jahl Pratter: During his infancy, the Wielder Wane epidemic struck, killing much of the population of wielders in Chussan Faire. Upon his birth, the illness struck him, but his uncle, the last most powerful wielder in his family, halted the damage, and he was left with a painfully twisted leg.

Donya Marson: A local non-magical citizen of Chussan Faire. She is Rouen Marson's sister. Donya and Jahl start out as enemies in this series, but times change when help is limited.

Rouen Marson: Rouen was once Jahl's best friend. Trouble in his family business motivates him to seek Jahl's aid.

The World

Within the cities of An Faire along the An Mountain range, wielders practice magic using a tile of stone large enough for a person to stand on. The stone provides the essence necessary to support spells, which can be used for a variety of practical needs.

A plague occurred sixteen years ago and killed all but a few magic wielders in the town of Chussan Faire. No native wielders practice spells anymore as it is believed that will reignite the plague. The surviving half of the human population are non-magical and have adapted to the loss of practical magic. Businesses have filled the occupations left behind by the decimated wielder clans.

Wielders come of age at sixteen years old and may work as wielders, making their living from their magic. Each wielder must carry his own standing stone, either clan-owned or rented from the local mercantile.

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The Shifter Shard

Three friends, one deadly mystery, and a thief they can’t catch.

The Story

Another adventure for Jahl, Donya, and Rouen as they head for Carolan Faire to aid the apprentice of the recently deceased Master Wielder of the city.

The Characters

Jahl Pratter: As the recognized wielder of Clan Donnal, he has been called in to fulfill the duties of the head of the wielder clans. He's never been to Carolan Faire.

Donya Marson: She convinces Rouen and Jahl she is indispensable to the success of their journey.

Rouen Marson: Rouen agrees to accompany Jahl to Carolan Faire. What could possibly go wrong?

The World

Within the cities of An Faire along the An Mountain range, wielders practice magic, most often using a tile of stone large enough for a person to stand on it. The stone provides the essence necessary to support spells, which can be used for a variety of practical needs.

A plague occurred sixteen years ago and killed all but a few magic wielders in the town of Chussan Faire. No native wielders practice spells anymore as it is believed that will reignite the plague. The surviving half of the human population are non-magical and have adapted to the loss of practical magic. Businesses have filled the occupations left behind by the decimated wielder clans.

Wielders come of age at sixteen years old and may work as wielders, making their living from their magic. Each wielder must carry his own standing stone, either clan-owned or rented from the local mercantile.

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The Heart of Lal

Three friends, one dangerous summons, and a truth the Council may not want to hear.

The Story

Another adventure. This time Jahl is called to the headwaters of the Naigan. It's a simple ceremony. But nothing is ever simple with these three adventurers.

The Characters

Jahl Pratter: Chussan Faire Wielder School master. Donnal Clan leader and father to be.

Donya Marson: Wielder school administrator. Jahl's nothing-but-trouble and much appreciated wife.

Rouen Marson: Best friend, always ready for a new adventure.

The World

Within the cities of An Faire along the An Mountain range, wielders practice magic, most often using a tile of stone large enough for a person to stand on it. The stone provides the essence necessary to support spells, which can be used for a variety of practical needs.

A plague occurred sixteen years ago and killed all but a few magic wielders in the town of Chussan Faire. No native wielders practice spells anymore as it is believed that will reignite the plague. The surviving half of the human population are non-magical and have adapted to the loss of practical magic. Businesses have filled the occupations left behind by the decimated wielder clans.

Wielders come of age at sixteen years old and may work as wielders, making their living from their magic. Each wielder must carry his own standing stone, either clan-owned or rented from the local mercantile.

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The Sand Wielders

Family isn’t safe when the magic turns against you.

The Story

Another adventure. Rouen and Jahl head for Loeban Faire, following the request of a cryptic note to the Chussan Fair Master Wielder. This time, Donya is not interested in going along.

After waving goodbye to Jahl and Rouen, events and a nudge from her aunt Stenna, High Master Weilder of Naigan Faire, force Donya to chase after the two with information related to the strange request.

The Characters

Jahl Pratter: High Master Wielder of Chussan Faire.

Donya Marson: Master Wielder. Nothing but trouble, even when she tries not to be. Which is a good thing.

Rouen Marson: wielder, metalsmith. Best friend to Jahl.

The World

Within the cities of An Faire along the An Mountain range, wielders practice magic, most often using a tile of stone large enough for a person to stand on it. The stone provides the essence necessary to support spells, which can be used for a variety of practical needs.

A plague occurred sixteen years ago and killed all but a few magic wielders in the town of Chussan Faire. No native wielders practice spells anymore as it is believed that will reignite the plague. The surviving half of the human population are non-magical and have adapted to the loss of practical magic. Businesses have filled the occupations left behind by the decimated wielder clans.

Wielders come of age at sixteen years old and may work as wielders, making their living from their magic. Each wielder must carry his own standing stone, either clan-owned or rented from the local mercantile.

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The Wielder’s Grimoire

There’s seeking knowledge, and then there’s obsession.

The Story

What starts as a desire to learn the process behind the creation of imbued shards snowballs into mining the memories hidden in Tran's house shards. Some of those memories are best left alone.

The Characters

Jahl Pratter: High Master Wielder of Chussan Faire.

Donya Marson: Master Wielder of Chussan Faire.

Rouen Marson: Wielder of Chussan Faire

There for each other to the bitter end.

The World

Within the cities of An Faire along the An Mountain range, wielders practice magic, most often using a tile of stone large enough for a person to stand on it. The stone provides the essence necessary to support spells, which can be used for a variety of practical needs.

A plague occurred sixteen years ago and killed all but a few magic wielders in the town of Chussan Faire. No native wielders practice spells anymore as it is believed that will reignite the plague. The surviving half of the human population are non-magical and have adapted to the loss of practical magic. Businesses have filled the occupations left behind by the decimated wielder clans.

Wielders come of age at sixteen years old and may work as wielders, making their living from their magic. Each wielder must carry his own standing stone, either clan-owned or rented from the local mercantile.

View Book